With Bones, the mesh is defined to fit joint bending, and you can modify it whenever you want. The main issue with this is that the mesh from the Puppet Tools is automatic, which means you cannot define it, and of course, cannot change it over time. – Mia Mateescu How is Bao Bones different from other rigging tools?ĭuik and other IK rigging tools rely on After Effect’s built-in ‘Puppet tool’ for distortions. The movement flows so natural with very little effort!Īnyway, thank you for your fast support and for this awesome plugin! I tried Duik and found it to be more complicated to work with than this one and also own Rubber Hose but it doesn’t give me the same degree of flexibility Bones does (just in case others are wondering why your plugin is better). I love the fact that, although I am working with a PNG and not a vector, I can see no distortion or blurring on the body parts as I move them, which is amazing! I’ll keep playing with your plugin for a few days and it’s most likely that this will be my Christmas present for this year. Setting bones for an inverse kinematic chain has never been easier. With Bones, you can control a whole character on a single layer without needing any extra nulls or controllers. The easiest way to rig and animate in After Effects! Setup and animate with IK in as little as 3 clicks.
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